![]() - Grow Colonists – Colonists are grown in Incubators, with personas assigned from the minds of Earth civilians stored in memory banks on your station. Establish separate atmospheres with the help of vents and air ducts. Use pipes and water recyclers to convert dirty farm water into clean, drinkable water. Prepare against blackouts by creating separate or redundant grids for your vital machines. Power, Water, and Atmosphere – Provide power by connecting machines with wires.Design fancy kitchens, luxurious bedrooms, casinos, and industrial docking bays. Repaint objects to achieve your space station interior design dreams! Place cheerful paintings to remind the colonists how friendly and relatable you are, and motivational posters to let them know how much you value their productivity. Express Yourself – Customize your station with unique walling, floors, furniture and tons of weird and wonderful decorations and objects.Construct med bays and assign doctors to treat wounds, cure diseases, and replace limbs. Sustain Life – Colonists have needs, like hunger and thirst.Or go rogue and figure out how many times a colonist can eat wheat before they go crazy. Create a utopian society where everyone is well fed, happy, and safe. Starmancer offers gameplay with consequences, a living sandbox environment, crafting, and managing the daily lives of colonists. Stranded in a strange solar system, your task as a Starmancer is to construct and manage a space station capable of sustaining life for the countless minds trapped in your corrupted memory banks, and return to the fleet–by any means necessary. Millions of Earth civilians upload their consciousness into your memory banks–entrusting their minds and the future of the human race to an Artificial Intelligence, a Starmancer. Added a cheat to "disable construction skill requirement".After a catastrophe on Earth, humanity launches the Starmancer Initiative in a desperate attempt to seek refuge among the stars. Colonists can now be context ordered until morale is -10 or less (but they can only be drafted until -5) Addict perks (alcoholic and space rock addict) now cause a bit more aggression Space rock damage increased from 1 to 2 Mental stabilizers now deal 2 organ damage (cuz they were so good) Moonshine now spawns in the starting station and mental stabilizers no longer spawn in the starting station Moonshine now spawns in item caches (and DNA frags no longer spawn in item caches) Added/increased moonshine drop rate in first two dungeons Increased cooldown before alcoholics drink again. Increased seed drop chance from farming to 1% Added cheat option to "right click to level up colonist skills" (right click a skill in the skill window to immediately level up that skill) C4 will now destroy any resource nodes in its blast radius. Colonists with this task will walk to the nearest fog-of-war floor until all floors have been explored Fixed a bug where colonists would get stuck in a loop of attempting to withdraw an item, and being unable to do so, and then they'd just keep on trying until they got hungryĬhanges - Added "explore" job task.Colonists will now stop researching (and generic using) when canceling their current command.Fixed snakeman-a bug where dead colonists would keep doing stuff.Fixed a bug where a colonist's helmet would not revert the "mouse over" material if the colonist was moused-over when the helmet was equipped.Fixed a bug where puke restored hunger instead of draining it.Fixed a bug where virus symptoms weren't unlocked.Fixed a bug where colonists would get stuck in the airlock if you cancelled their current command while they were in the airlock.Fixed a bug where you could cook food for free if you manually deposited the raw ingredients into the oven.Fixed a bug where chef would take items from fog of war tiles.Fixed a bug where the starmancer lights couldn't be recolored.Unity took too long to quit, so the Quit button is now similar to Alt-F4.
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